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ASP.NET Web PDF Document Viewer/Editor Control Library

window.unload = function() { var buffer = ops.serialize( delegates); }` In this solution, the unload function will be called, and a stream of data that represents the delegates will be generated. But is this solution actually correct I argue that the solution is delegating the problem of the delegates variable to another location, and it is not solving anything. Imagine, for instance, that you are serializing the state of a page. As you iterate the elements, you are generating the associated functions. So you will serialize window.load and window.unload. The state of delegates is still missing. And this is the crux of the problem, as the serialization of delegates is a separate stream from the serialization of the HTML page. With the architecture shown in Figure 2-8, there is only one stream as the HTML page, and its associated functions and objects are the state. This simplifies an HTML page, because the programmer does not need to create separate serialization routines to manage the individual objects created on the HTML page. The big advantage of this approach is that when coding using a prototype-based language which JavaScript is you are not worried about multiple implementations sharing the same references. Using a value-based approach, you can copy a function from one object to another and not worry about the mixin problem described in Recipe 2-15. Now that you re familiar with the theory behind delegate implementation, let s look at the technical details. Source: /website/ROOT/scripts/jaxson/common.js delegate : function(instance, funcIdentifier, newFunc) { var delegatePrototype = function() { var func1 = __replace1; var func2 = __replace2; func1.apply(this, arguments); func2.apply(this, arguments); } var origFunc; if (!instance[funcIdentifier]) { origFunc = function() { }; } else { origFunc = instance[funcIdentifier]; } instance[funcIdentifier] = Generics.expand(delegatePrototype, { __replace1 : origFunc, __replace2 : newFunc }); },

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Unfortunately, Plazmic doesn t offer many opportunities for interactive content. Unlike the SVG APIs, there is no mechanism for determining when the user has clicked within the animation, so it is not appropriate for creating simple games. On the other hand, MediaPlayer does include these standard mechanisms for controlling playback: start() starts playback. setMediaTime() will instruct a realized player to begin at the specified millisecond time. getMediaTime() returns the current elapsed media time in milliseconds. stop() pauses playback. close() stops playback and releases the Plazmic resources. Note: Unlike an MMAPI Player, you can reuse a MediaPlayer multiple times after calling close(). You have several options when retrieving content to play. The simplest is to call createMedia(), providing the location of the Plazmic content, which may be a file or a network location. This method blocks until the content is fully retrieved and an Object is returned, which you can then provide to the MediaPlayer. An alternative method is to add a MediaListener and call createMediaLater(), which will return immediately. Sometime later your listener will be invoked with a MEDIA_REALIZED event and the media object. Finally, in rare circumstances you may want to define your own Connector and provide it via MediaManager.setConnector(). This allows you to define custom behavior for retrieving Plazmic content, such as removing encryption.

If you have sync settings applied to a user account, upon first creation of the account, a complete sync of both login items and background items is required in order for the login process to complete If the initial synchronization is cancelled, then the login will fail and the user will be returned to the login window Make sure that if your user s have large home directories that you set this expectation when you deploy the change Subsequent login syncs will attempt to perform a synchronization of background items as well, but they can be cancelled without detriment to the login; the sync will simply pickup where it left off during the next scheduled scan Alternatively, if you are running 106, you can specify better control preference syncing vs background syncing, and specify that background syncing items do not sync at login or logout.

To configure a user to utilize a portable home directory, you use a process that is a bit of a hybrid between a network home directory user and a mobile user with a local home directory, often referred to as a Portable Home Directory In Workgroup Manager, the desired user must have their home directory specified to a configured automount SharePoint, exactly as you would configure a user with a network home directory Once this is configured, you must specify mobility management for the user, such as you would do when setting up a user with a local home directory Once you have done this, you must use managed preference to define the user as a mobile user For the purposes of this exercise, you are going to utilize a computer group named Mobile First, open up Workgroup Manager and connect to the Open Directory Master.

MediaManager manager = new MediaManager(); MediaPlayer player = new MediaPlayer(); Object content = manager.createMedia("http://myserver.com/racing.pmb"); player.setMedia(content); Object ui = player.getUI(); screen.add((Field)ui);

As in the function proxy defined in Recipe 2-16, JavaScript generics are used The delegatePrototype function variable looks very similar to the function declaration of Figure 2-8, because they are the same Thus, there is no need to explain delegatePrototype, with the exception of the __replace1 and __replace2 identifiers __replace1 and __replace2 are the placeholder function identifiers that will be expanded using JavaScript generics The method delegate can be used as follows Source: /website/ROOT/ajaxrecipes/javascript/exceptionshtml windowonload = function() { windowonerror = function(msg, file, location) { info("windowonerror1", "Msg (" + msg + ") file (" + file + ") location (" + location + ")"); } } opsdelegate(window, "onload", function() { windowonerror = function(msg, file, location) { info("windowonerror2", "Msg (" + msg + ") file (" + file + ") location (" + location + ")"); }}); In the example, the window.

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